01 / THE JOURNEY

Where this
actually leads.

Age 6 to 18, block coding to professional developer. Three routes, each one a course at a time, each ending somewhere a parent can picture.

GAME DEVELOPER PATHWAY

From player to creator to professional

  1. 01
    Age 6–11

    Scratch

    • Block coding, no syntax
    • Game logic
    • Scratch Olympiad
    The course
  2. 02
    Age 10–13

    GDevelop Coming soon

    • Visual events, still no code
    • A real engine
    • Publish to itch.io
  3. 03
    Age 13–16

    Godot

    • GDScript — real text code
    • 2D and 3D games
    • Publish to Google Play
    The course
  4. 04
    Age 15–18

    Unity Coming soon

    • C#
    • Mobile games
    • Publish to the App Store
  5. 05
    Age 16+

    Unreal Engine Coming soon Elective

    • Blueprints and C++
    • AAA-scale tooling
    • Elective / bootcamp

What they publish, and when

Scratch L1
Age 6
Scratch L2–L3
Age 8–10
Scratch Olympiad
Age 10–13
First itch.io game
Age 12–13
Godot 2D → 3D
Age 13–15
Google Play release
Age 15–16
App Store release
Age 17–18

Where it leads

Real jobs, and what each one actually involves.

Mobile Game Developer

Builds the games people play on their phones, for a studio or on contract.

Indie Game Developer

Runs their own small studio, or ships games solo and keeps the revenue.

AAA Game Programmer

Works inside a large studio on the blockbuster titles, usually on one specialised system.

Game Designer

Decides how a game plays — the rules, pacing and difficulty — rather than writing all the code.

Freelance Game Developer

Takes contract work from studios and publishers, choosing their own projects.

SOFTWARE DEVELOPER PATHWAY

From block coding to full-stack and certified Python developer

  1. 01
    Age 6–13

    Scratch

    • Block coding
    • Game and story logic
    • Scratch Olympiad
    The course
  2. 02
    Age 10–16

    Python

    • Text coding for the first time
    • L1: basics and variables
    • L2–L4: OOP, data, APIs
    The course
  3. 03
    Age 13–16

    Web Development Either / or

    • HTML, CSS, JavaScript
    • React and FastAPI
    • Full-stack projects
    The course
  4. 03
    Age 14–17

    PCEP → PCAP → PCPP Either / or

    • Python Institute certification
    • Recognised internationally
    • Sat as real exams

The tools they graduate through

Scratch
Blocks · age 6–13
Replit
Cloud IDE · Python L1–L2
VS Code
What professionals use · L3–L4
Jupyter / Colab
Data science
Terminal + Git
Advanced

Where it leads

Real jobs, and what each one actually involves.

Full-Stack Developer

Builds both halves of an application — the screens people see and the server behind them.

Python Developer

Writes the systems that run behind the scenes at almost every technology company.

Data Scientist

Turns messy real-world data into decisions companies actually act on.

Backend Engineer

Owns the databases, APIs and infrastructure the rest of a product depends on.

Certified Programmer

Holds credentials employers recognise on sight, which matters most early in a career.

ROBOTICS ENGINEER PATHWAY

From building robots to engineering real systems

  1. 01
    Age 6–15

    EV3 / SPIKE

    • Physical robotics
    • Scratch-style blocks
    • FLL and WRO competitions
    The course
  2. 02
    Age 10–13

    Micro:bit

    • A real microcontroller
    • MakeCode blocks
    • Sensors and display
    The course
  3. 03
    Age 10–14

    MicroPython

    • Python running on hardware
    • Pi Pico W with WiFi
    • IoT basics
  4. 04
    Age 13–17

    Arduino / ESP32

    • Arduino C++
    • ESP32 with WiFi and Bluetooth
    • Complete IoT systems
    The course
  5. 05
    Age 15–18

    Robotics Pro Coming soon

    • Raspberry Pi and full Linux
    • AI, computer vision, ROS
    • Capstone project

The hardware they actually build on

LEGO SPIKE Prime
FLL ready
BBC Micro:bit V2
MakeCode
Pi Pico W + sensors
WiFi IoT
Arduino Uno / ESP32
C++ and WiFi
Raspberry Pi 4/5
Full Linux
AI robot car (PiCar-X)
Portfolio piece

Where it leads

Real jobs, and what each one actually involves.

Robotics Engineer

Designs machines that sense their surroundings and act on them — in factories, warehouses, hospitals.

IoT Developer

Connects physical devices to the internet, from home sensors to industrial monitoring.

Embedded Systems Developer

Writes the software inside things that are not computers: cars, appliances, medical equipment.

AI / ML Engineer

Builds the models that let a machine recognise, predict and decide.

Hardware Startup Founder

Takes a physical product from prototype to something people can buy.

THE HARD PART

Every path has the same bottleneck.

Look at all three routes and you will see the same step: somewhere between 10 and 14, blocks become text. That is where self-taught children quit — the screen stops forgiving them, a missing bracket breaks everything, and nothing explains why. Getting a student through that transition is the single most useful thing an instructor does, and it is why our class sizes are capped rather than filled.

See every course

Courses are grouped by level — Beginner (7–10), Intermediate (11–14), Advanced (15–18) — and a child joins whichever level fits, not whichever one their age suggests.

Not sure which path fits?

Bring them to a free 90-minute session. We put them in front of the real tools and you both find out quickly.