Arduino
Breadboards, sensors and C++. The point where students stop using kits and start building circuits.
Arduino is the microcontroller platform that the maker world runs on, and it is deliberately unforgiving in a useful way: nothing is pre-wired, so students learn what a circuit actually is. They read datasheets, wire their own breadboards, and write C++ that runs directly on the chip. Projects move from a blinking LED to sensors, motors and displays working together. Students who have been through Advasbot arrive knowing what they want to build; this is where they learn to build it without a kit.
What they will use
- Level
- Advanced
- Typical ages
- 15–18
- Class length
- 1.5 hours
What they walk away with
A circuit they designed and wired themselves, working.
C++ on real hardware, with the constraints that come with it.
The habit of reading documentation rather than waiting to be told.
Advanced pricing
The same package covers any advanced course, so a child who switches mid-year does not pay twice.
Also at advanced level
Web App
Build something with a URL — a real application other people can open, use, and break.
AI
Replace the magic with mechanism: train your own models and find out exactly where they fail.
Unity Soon
C# and the engine behind a large share of the mobile games your child already plays.
Raspberry Pi Soon
A full Linux computer the size of a card — where robotics stops being a kit and becomes a system.
See a Arduino class first.
A free 90-minute session with the real tools. Your child builds something and takes it home; you sit in and watch.