Advasbot
Our own robotics kit: 3D-printed parts, real controllers, and a project you finish and then actually play with.
Advasbot is the platform we designed ourselves, because nothing on the market did quite what we wanted. Students build from 3D-printed parts and electronic components, then program the result — a tilt maze, a game controller, a driving robot. Projects are wired to real inputs: a KY-023 joystick on one build, a wireless gamepad on the next, so students program the same machine two different ways and see how the interface changes the code. Each build takes a couple of sessions and ends in something playable.
What they will use
- Level
- Intermediate
- Typical ages
- 11–14
- Class length
- 1.5 hours
What they walk away with
A finished, playable build — not a demo that only works in class.
Experience wiring inputs and reading them in code.
An understanding of how the same machine can be controlled in different ways.
Intermediate pricing
The same package covers any intermediate course, so a child who switches mid-year does not pay twice.
Also at intermediate level
Python
Master Python, the world's most popular coding language, and build real-world applications from text games to data scripts.
Godot
A real, free game engine — the step up from Scratch, where the games start looking like games.
GDevelop Soon
A real game engine driven by visual events — the step between Scratch and writing code.
See a Advasbot class first.
A free 90-minute session with the real tools. Your child builds something and takes it home; you sit in and watch.